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Sinopsis :
Game ini akan menceritakan seorang "Petualang" profesional yang mempunyai metode "unik" untuk mengahadapi Goblin, dan itu sangatlah berhasil. Tapi karena cara unik ini, "petualang" profesional ini mempunyai banyak hutang karena harus membiayai "anak - anak" yang ia hasilkan...Bagaimana keadaan "petualang" ini berikutnya?
Detail :
Developer : Parodos Itch.io Patreon
Sensor : Tidak 😋
Versi : 0.58.2
OS : Windows bisa, Mac bisa, Android juga bisa
Bahasa : Inggris
Genre : Lihat Tag👇
Game Engine : RPGMaker
Changelog :
v0.58.2
v0.58
Scenes/"Plot"
Added Animation:
Church Maiden "Idle" animation. Some squishing included. Plays during normal dialogue. It's 184 frames, and 1 frame is 1 render. Which means, technically, you could say its 184 new renders. It sounds impressive that way, doesn't it.
Added scene:
Church Maiden demonstrates "Physical Encouragement" Triggered in Church after Chapter 2, requires at least 1 Intimacy point with Priestess (Also added it to the cheat room)
Added scene(s?):
A whole bunch of renders for the physical Encouragement skill (Priestess) When you use the physical encouragement skill during combat. (Also added to the cheat room) Each "Encouragement" variation has a 3-frame animation.
More info:
Most scenes in the game use either still images or pre-rendered animation in a movie format. The encouragement scenes uses a loop of 3 renders. It's possible I might extend it to something longer in the future, but for now this felt like the most effective way to implement it. Since they're played during combat, I wanted something more lightweight that doesn't interrupt the flow too much. The first time you use it will be slightly awkward, but Church Maiden will help you overcome that.
Scenes/Normal plot
Added Main Story Cutscene: A certain group of Goblins discuss their plans for an upcoming attack Plays just before you enter the Southern Frontier for the first time.
Added a side-story cutscene/dialogue:
Elven holiday houses Plays if you re-visit the burnt down Elven Hollow (the one from Chapter 2) AND Anvil is in the party.
Gameplay
Changed Church Maidens 2d face art a bit, to match the 3d Character
Changed Farm Girls 2d face art a bit, to match the 3d Character
New 2d sprite for Farm Girl, and others
Updated hall of fame
Updated cheat room
Made the text color slightly darker, for better readability
Created & implemented the 'logic' for the Physical Encouragement skill.
Created New combat animation for that skill. Now you can select with attribute to buff
Can repeat the animation by pressing Z/Left Mouse.
Exit by presssing X/Right move.
Will increase your "intimacy score" with the party member you use it on, which in turn will unlock more "advanced" "encouragement" the higher the score is.
0 to 25 is currently implemented for Priestess. Will work on the others asap.
v0.57.6 + 0.57.6.1
Scenes
- Lockpicking scene with Priestess (Uses new artstyle) (The new scene can be played before starting chapter 2,4 and 5 if I remember correctly. Talk to Priestess in church.)
- New Year Special scenes are back on the menu. Starts in the Town Hall after you've met Anvil & Barrel.
- Summer Special scenes are back on the menu. Starts in the Town Hall after you've met Anvil & Barrel. (If you haven't played New Year/Summer Special before, that's basically two new adventures along with new scenes.)
Also, not directly related to the game, but I polished the look of my Itch page, and some parts of the Patreon. Hope you'll like the changes.
v0.57.5
Game
- Chapter 6 is back in business
- Chapter 7 is back in business
- Balancing/mechanics adjustments for some consumables
- Balancing adjustments for enemies
- Balancing/mechanics adjustments for some skills
- Added Throwable electric eel
- Added Throwable water bottles
- Added Throwable pocket sand
- Added Staff reward after dealing with Goblina
- Added Spear reward after dealing with Amazon
- Added new tactical crossbows
- Added other new Items/Weapons/Armor as well
- Added New Battle backgrounds
- Added more loot to the world
- Added new Enemy skills
- Made some animation improvements
- Made some map improvements
- Implemented line of sight/detection for some enemies on map
- Made sprite art improvements
- As the story progresses, there will be some visual improvements around Hubtown (Broken things getting repaired etc).
- Anvils & Barrels rooms will similarily get more 'lived in'.
- Wall Market will have slightly lower prices
- Added short dialogue about hammers with Barrel in the Wall market
- Made some additional dialogue additions and tweaks here and there
- Church Maiden can heal you when you talk to her in the Capital
- Church Maiden can allocate рџЌ† when you talk to her in the Capital
- Can allocate рџЌ† in the house of Bazza (Norfwich)
- Made Priest in house of Bazza sell supplies
- Made some Lightning improvements
- Added a new music track or two - E.g for the 'football scene' in Ch6
- Improved the treasure popups a bit
- Edited which weapons each class can equip a bit
- Increased and more randomized encounters in Grinder
- Grinder will use the 'classic' battle music
- In some fights the enemy might put up a barricade.
- Improved some cutscenes, timing/sound effects/etc
- Added a new battle animation or two
- Made QoL improvements for the Cheat Room, seriously the place was a a mess.
Link Download :
Windows (2,87 GB)
MAC v0.57.1 (3,3 GB)
Android Unofficial v0.57.6.1 (558 MB)
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